Sonance

Developers:
Fenil Sevak (Lead Designer, Music, Engine, Menu flow) 
f.sev16@gmail.com

Christian Dugenio (Art, Graphics, Engine, End Game) 
christiandugenio@gmail.com

Justin Rokisky (Gameplay programming, Engine, Song Chooser) 
jrokisky831@gmail.com

Dennis McGrogan (Art, Engineering, Menu as game) 
d@char68.net


Overview:
Sonance is a way to experience music; a two dimensional game built around sound. The song that is selected is translated into a visual experience unlike traditional games. The game itself is minimalistic, focused on acquiring a high score. This simple premise, combined with the appealing visuals and a few twists provides for some interesting gameplay.  Included with the final game are two sample tracks that set the theme of the game, in addition the player is able to use their own music.

Instructions:
-Use W, A, S, and D controls to move and absorb the orbs around you.
-Absorb enemies that are close to your color to increase your multiplier 
and your score.
-Holding down the space bar will allow you to reverse your color.

Specifications:
-Requires JRE 7 to play (http://www.oracle.com/technetwork/java/javase/downloads/index.html)
-Extract the .zip (on Windows 7 be sure to right-click on the .zip file and choose "extract all"
-Double click your OS specific .jar (Sonance_Windows.jar, Sonance_Mac.jar, or Sonance_Linux.jar**) to run.
-Requires JDK 1.7 to compile the source code
-Best played at 1280 x 800 resolution or higher


*on Mac OS X you must copy any music you would like to play into the "IncludedMusic" folder.

**linux build may be buggy/unplayable.

